CityVille, the latest game from Zynga which has reached 97 million Monthly Active Users (MAU) in just a span of two months. This is a new record for Zynga and even for all of Facebook Games. No single one game has ever reached this MAU level. I personally became attracted to play this game, and I found that this game is no joke at all. So I want to write some review of it, from a game developer perspective.
CityVille’s design is similar to FarmVille, but with different theme and features. In CityVille, players were assigned to build a city. Players will build the road and house. Develop some stores, plows some farms to stock the store’s needs. Build community building such as post-office, hospital, to keep the resident happy, decorating the city and so on. And as a social game, CityVille implements the common social features such as helping each other to develop their cities by sending gift, visiting neighbour, and so on. The new and fresh feature is the franchise feature.
It’s release time! We from Agate Studio brought 5 Indonesia-themed Silverlight games to your browser! For the release, we throw them to facebook so you can compete with youur friends. Do try all of these games, and don’t forget to become our fan at the fanpage so you’ll always be updated. You can also visit our landing page to play all of our games. Enough chit-chat, here goes the games:
Here are some gameplay screenshot of our Ponporon! project. You can pretty much see that we’re not restraining ourselves on the use of colors
This is the title screen. Players can move through the spherical world and interact with objects. Some objects will give you interesting, though not entirely important, dialogue. Or monologue.
This one is the main hub, or some would say “World Map”, of the single player game. Players advance from point to point by completing minigames.
And this is a minigame where you run from those little creatures in the back while avoiding the unseen obstacle (there’s a small indicator though). The graphics were done in cel-shaded 3D.
And this minigame requires you to press the right button at the right time. The visuals are completely hand-drawn.
As you can see, we’re mixing both 2D and 3D graphics. In overall it helps to further increase the quirky feeling of the game.
Hello world everyone! I’m Deep_Sky, a programmer in the team. Ok, so much for my introduction, I’m here to announce our second game project:
This game is a collection of minigames, much like Bishi Bashi on Playstation. But with a strong storymode, and multiplayer support (co-op or deathmatch).
This is a concept art of the Hop-Hop minigame.
And this is some of the characters (or should I say, species) in the game.
Hiya Everyone!! Sir Ganteng Clawford asked me to write something here, so here i go
I’m Ceru (also known as Fandrey in several places), and I’m part of the team. I’m responsible for the game’s several Background Musics (BGM). Well, actually i think i’m the ‘Junior’-est person in the team, since i’m only 15 years old now, and only have little knowledge about game-developing (And no Formal Musical Lessons nor Band Experience!)… I’m a LAAMEEE composer, and still learning now, so i’ll need your help, Seniors
Okay, now for the work. Here’s the sample music of one of the BGMs, “Chaos and Disruption”, that can be used to enchance intense when the characters are fighting a tough battle, or the characters are under crisis.
The File (mp3) can be downloaded below. Remember, no ripping ‘cuz this one’s copyrighted under Agate Studio
Enjoy! Waitin’ for the C&Cs